Tagged: Exception DllNotFoundException
June 1, 2015 at 4:51 am #817
Anyone else gotten this error?
The game runs fine in-editor, but whenever I try a build this is the error that gets dumped into the output log. In the windows standalone, at least. I also get errors in the webplayer, but they’re not as verbose.
I’ve made doubly sure that the dll in question definitely lives at that exact address, but nothing doing. Any ideas?
June 1, 2015 at 12:47 pm #818
Set your build settings to build for 64bit. Due to a Unity error of DLLs w/ same name in x86 and x86_64 clashing we only provided the 64bit dll until the error is resolved.
June 1, 2015 at 1:54 pm #819
Aha! Thanks for the quick reply. I’ll try that just as soon as I get back to my computer. While we’re on the topic, should I worry about submitting my contest entry by today at 4:00PM EST, which is (I think) the original contest deadline? The contest page now has some conflicting information (in the small print regarding submission time), and I tweeted and sent a contact email double-checking … but haven’t heard back yet and am a little worried if the deadline is this afternoon. Thanks!
June 1, 2015 at 2:12 pm #822
Sorry about the confusion. I spoke w/ the guy here running the contest and he says the Unity survey has to be completed by today but the contest ends this coming Friday (June 5th).
Good Luck! 🙂
June 1, 2015 at 2:30 pm #823
Sweet! Thanks, Rod! That’ll give me a little time to polish it up (to say nothing of being able to successfully make a build!)
June 1, 2015 at 2:33 pm #824
October 28, 2015 at 10:59 am #1372st4rrkParticipant
Hi guys, I recently got the same error, so I modified the Build Settings but there is still the error, can you tell me to find what I’m doing wrong?
==================== ERROR ====================
RealSpace3DPlatformSwitcher.RealSpace3D_PlatformSwitcher.Init3DSoundEngine (System.String sAppDataPath, Int32 kEngine, System.String sLicense, Int32 nDSPBufferSize, Int32 nSampleRate, Int32 nLoggingOn, System.String sLogFile, Double fUnitScaleFactor)
I hope this could help. \o/
October 28, 2015 at 11:05 am #1373st4rrkParticipant
The pics was not working, here it is
Audio Listenner Inspector : https://cdn.pbrd.co/images/1I9rQGwK.jpg
Audio Plugin x64 : https://cdn.pbrd.co/images/1IaJgiXK.jpg
Audio Plugin x86 : https://cdn.pbrd.co/images/1I9ABlb4.jpg
Build Settings : https://cdn.pbrd.co/images/1I9D23V1.png
Source Applause Inspector : https://cdn.pbrd.co/images/1I9FHa0J.jpg
October 28, 2015 at 11:54 am #1374
Let’s see if we can fix your problem.
First turn off all the options in the Plugin Inspector for the x86. If you are building for x86_64 then you need to deselect the x86. So, all the settings should be unchecked.
If you still have the problem then grab the 2012 MSVC redistributable…http://www.microsoft.com/en-us/download/details.aspx?id=30679
Unity starting in 5.0 did not ship this redistributable.
Let us know if either of these solutions solved your problem.
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