“Collaborating with VisiSonics and Ramani Duraiswami will be interesting as sound and visual elements are important for complete immersion in a VR environment,” Zwicker said. “The work is an interesting extension of what I’m doing.” Read more
VisiSonics founder Ramani Duraiswami gives a talk on spatial audio and RealSpace 3D Audio at the Microsoft Faculty Research Summit this past July.
David, congratulations on being the winner of The Power of 3D Audio Contest!
When the RS3D team demos Independence Acres, everyone loves it. There is something compelling about the arcade-like gameplay and the quirky premise that keeps people entertained. It’s so much fun that our demo lines are getting backed up! I would like to ask you a few questions about Independence Acres and your experience using RS3D, but let’s start things off by giving you a chance to tell us a little bit about yourself.
“Fixing Incus” is a new VR demo by Nick LaMartina, featuring RealSpace 3D Audio. The demo provides a quick glimpse into a mysterious sci-fi themed installation where characters clad in futuristic environmental suits attempt to repair you, the robot Incus. Journey through this other-worldly compound in Virtual Reality (with an Oculus DK2 and Headphones) as you marvel at the beautiful environments and perfectly rendered 3D audio!
RealSpace: The VR industry is a new one, and is attracting creative individuals from many different industries. Please tell us a little bit about your background, and where you are coming from?
Aaron: I grew up playing in bands in Austin, Texas, drums, guitar and keyboards mostly. I was always interested in games but never thought I would be able to make them. I studied Psychology at UT Austin with hopes of becoming a neuroscientist. The rise of independent games and the availability of great tools like Unity inspired me to try my hand at game design. I threw myself fully into designing traditional monitor games, taught myself to code… Then the Rift came out and I abandoned the other monitor games I was working on and started making VR experiences.
RealSpace: There is a great photo of you on the Unello Design website, surrounded by art, literature and musical instruments. It seems as though you are an exceptionally creative person, and have a well-rounded approach to your process. Is there something or someone that you see as an important influence on your work or on your process?
Aaron: I’m influenced by many different artists and thinkers who take a multidisciplinary approach to their work. People like Jaron Lanier, Ben Franklin, Elon Musk, John Lasseter, and Walt Disney to name a few. For better or for worse, my own curiosity has driven me to this way of thinking. I like to know how things work, so in game design that means learning every single part of the process.
One of the upsides of knowing how to make music along with knowing how to code or make 3d models or do sound design is that if you are ever stumped by an especially hard bit of code or a melody that’s not quite right, you can always switch to one of the other tasks. More often than not, just taking a step back and thinking about something else for a while helps the solution become clear.
“I’ve always thought VR should be a tool for transcendence.” -Aaron Lemke
CES 2015 featured a substantial increase in Virtual Reality technology. Even though they showed up last year, interest in VR headsets has been renewed by the implementation of VisiSonics RealSpace 3D Audio in Oculus Rift’s Crescent Bay iteration. Check out what tech review sites around the web had to say about RealSpace 3D Audio!
-Sean Hollister, Gizmodo
-Kevin Joyce, VRfocus
-Joel Hruska, Hot Hardware
-Brian Galloway, Red Orbit
-Ben Lang, Road to VR