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  • #1728

    jimchung
    Participant

    Hi,

    I have a problem to use realspace3d unreal plugin . When I try to rebuild the module
    UE4Editor-RealSpace3D.dll ,it throws up “could not compiled. Try rebuilding from source manually” error message. I use Unreal 4.10 and visual studio 2015.
    Can you help me to figure out how it works to use realspace3d audio unreal plugin?
    And what is the unreal version I should use is better?

    Thanks

    ——————————————————————–
    Here is the error log below:
    2016.01.29-05.38.21:691][ 0]Log file open, 01/29/16 13:38:21
    [2016.01.29-05.38.21:691][ 0]LogInit:Display: Running engine for game: testrealspace3d_2
    [2016.01.29-05.38.21:691][ 0]LogPlatformFile: Not using cached read wrapper
    [2016.01.29-05.38.21:691][ 0]LogInit:Display: RandInit(-485990403) SRandInit(-485990399).
    [2016.01.29-05.38.21:691][ 0]LogTaskGraph: Started task graph with 4 named threads and 7 total threads.
    [2016.01.29-05.38.21:691][ 0]LogStats: Stats thread started at 0.650560
    [2016.01.29-05.38.21:691][ 0]LogModuleManager:Warning: Found module file ../../../Engine/Plugins/Runtime/RealSpace3D/Binaries/Win64/UE4Editor-RealSpace3D.dll (API version 0), but it was incompatible with the current engine API version (2758231). This is likely a stale module that must be recompiled.
    [2016.01.29-05.38.21:756][ 0]LogInit:Warning: Incompatible or missing module: UE4Editor-RealSpace3D.dll
    [2016.01.29-05.38.38:087][ 0]Running C:/Program Files/Epic Games/4.10/Engine/Binaries/DotNET/UnrealBuildTool.exe testrealspace3d_2 Development Win64 -project=”C:/Users/pc4550/Desktop/testrealspace2/testrealspace3d_2.uproject” -rocket -editorrecompile -progress -noubtmakefiles -2015
    [2016.01.29-05.38.45:201][ 0]@progress push 5%
    [2016.01.29-05.38.45:901][ 0]@progress pop
    [2016.01.29-05.38.46:901][ 0]Target is up to date.
    [2016.01.29-05.38.47:471][ 0]LogModuleManager:Warning: Found module file ../../../Engine/Plugins/Runtime/RealSpace3D/Binaries/Win64/UE4Editor-RealSpace3D.dll (API version 0), but it was incompatible with the current engine API version (2758231). This is likely a stale module that must be recompiled.
    [2016.01.29-05.38.47:501][ 0]LogInit:Warning: Still incompatible or missing module: UE4Editor-RealSpace3D.dll
    [2016.01.29-05.38.50:934][ 0]LogExit: Preparing to exit.
    [2016.01.29-05.38.51:117][ 0]LogModuleManager: Shutting down and abandoning module DesktopPlatform (15)
    [2016.01.29-05.38.51:119][ 0]LogModuleManager: Shutting down and abandoning module TextureCompressor (14)
    [2016.01.29-05.38.51:136][ 0]LogModuleManager: Shutting down and abandoning module ShaderCore (13)
    [2016.01.29-05.38.51:136][ 0]LogModuleManager: Shutting down and abandoning module Landscape (12)
    [2016.01.29-05.38.51:136][ 0]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (11)
    [2016.01.29-05.38.51:136][ 0]LogModuleManager: Shutting down and abandoning module OpenGLDrv (10)
    [2016.01.29-05.38.51:148][ 0]LogModuleManager: Shutting down and abandoning module D3D11RHI (9)
    [2016.01.29-05.38.51:148][ 0]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (8)
    [2016.01.29-05.38.51:148][ 0]LogModuleManager: Shutting down and abandoning module Renderer (7)
    [2016.01.29-05.38.51:149][ 0]LogModuleManager: Shutting down and abandoning module Engine (6)
    [2016.01.29-05.38.51:149][ 0]LogModuleManager: Shutting down and abandoning module CoreUObject (5)
    [2016.01.29-05.38.51:149][ 0]LogModuleManager: Shutting down and abandoning module NetworkFile (4)
    [2016.01.29-05.38.51:157][ 0]LogModuleManager: Shutting down and abandoning module StreamingFile (3)
    [2016.01.29-05.38.51:158][ 0]LogModuleManager: Shutting down and abandoning module SandboxFile (2)
    [2016.01.29-05.38.51:160][ 0]LogModuleManager: Shutting down and abandoning module PakFile (1)
    [2016.01.29-05.38.51:200][ 0]LogExit: Exiting.
    [2016.01.29-05.38.51:212][ 0]Log file closed, 01/29/16 13:38:51

  • #1732

    realSpaceMike
    Keymaster

    Hi Jim,

    If possible, you can delete the older dll file along with the files in the intermediate folder and try to force visual studio to rebuild. It’s probably throwing the message because Unreal doesn’t recognize the plugin yet. Go to where you downloaded the Unreal source and call GenerateProjectFiles.bat. Then, you should be able to rebuild the plugin from either the demo code, or from the Unreal solutions file.

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