RealSpace 3D Audio Unity Plugin Updates to v0.9.8!

We are pleased to announce the release of an update to our RealSpace 3D Audio plugin!


New features of v0.9.8 include an enhanced HRTF Binaural Engine, compressed HRTF files to significantly reduce the size of the plugin, and many bug fixes. For a full list of the fixes see the readme included with the update on our website.

Below you will find a link to our “Beta” RealSpace™ 3D Audio Plugin for the Unity Gaming Engine. Ready today are plugins for Unity Windows, Android, MacOSX, and iOS. Also below are download links to examples of RealSpace™ 3D Unity projects incorporating 3D sound (load in to Unity as you would your project).

Please register for our site to download plugins, sample builds and demos.

Read more

Eden River Creator Aaron Lemke Talks About His VR Experience and RealSpace 3D Audio


RealSpace: The VR industry is a new one, and is attracting creative individuals from many different industries. Please tell us a little bit about your background, and where you are coming from?

Aaron: I grew up playing in bands in Austin, Texas, drums, guitar and keyboards mostly. I was always interested in games but never thought I would be able to make them. I studied Psychology at UT Austin with hopes of becoming a neuroscientist. The rise of independent games and the availability of great tools like Unity inspired me to try my hand at game design. I threw myself fully into designing traditional monitor games, taught myself to code… Then the Rift came out and I abandoned the other monitor games I was working on and started making VR experiences.

RealSpace: There is a great photo of you on the Unello Design website, surrounded by art, literature and musical instruments. It seems as though you are an exceptionally creative person, and have a well-rounded approach to your process. Is there something or someone that you see as an important influence on your work or on your process?

Aaron: I’m influenced by many different artists and thinkers who take a multidisciplinary approach to their work. People like Jaron Lanier, Ben Franklin, Elon Musk, John Lasseter, and Walt Disney to name a few. For better or for worse, my own curiosity has driven me to this way of thinking. I like to know how things work, so in game design that means learning every single part of the process.

One of the upsides of knowing how to make music along with knowing how to code or make 3d models or do sound design is that if you are ever stumped by an especially hard bit of code or a melody that’s not quite right, you can always switch to one of the other tasks. More often than not, just taking a step back and thinking about something else for a while helps the solution become clear.


“I’ve always thought VR should be a tool for transcendence.” -Aaron Lemke

Read more

CES 2015 RealSpace 3D Audio Roundup

CES 2015 featured a substantial increase in Virtual Reality technology. Even though they showed up last year, interest in VR headsets has been renewed by the implementation of VisiSonics RealSpace 3D Audio in Oculus Rift’s Crescent Bay iteration. Check out what tech review sites around the web had to say about RealSpace 3D Audio!

Oculus Brings 3D Audio To Virtual Reality, And It Sounds Great

-Sean Hollister, Gizmodo

Preview: Audiobot Demo on Oculus Rift Crescent Bay

-Kevin Joyce, VRfocus

Oculus Rift Amps Up Virtual Reality Experience Adding Spatial Audio To Crescent Bay Dev Kit

-Joel Hruska, Hot Hardware

Are You Ready for 3D Sound?

-Brian Galloway, Red Orbit

CES 2015: Oculus Audio SDK Coming to Rift DK2 and Gear VR Before CV1 Launches

-Ben Lang, Road to VR

Blair Renaud of Technolust on RealSpace 3D Audio

Blair Renaud’s upcoming VR experience, Technolust, is among the most anticipated and promising titles currently in development for the Oculus Rift. Blair adopted RealSpace3D Audio for his demo last month, and we were captivated by the results. We know that many RealSpace3D users have asked for more guidance and suggestions implementing our Plugin, so we asked him to talk a little about his experience using our Unity plugin and how he handled technical decisions.



Everyone here at RealSpace enjoyed your Technolust demo, and we are really pleased with the way that you implemented our 3D sound! Downloading our Unity plugin is as easy as registering on our site, but actually using the plugin gets a bit more complicated. I would like to ask you a few questions about your process using our RealSpace plugin, but first I’d like to give you a chance to tell us a little bit about yourself and about Technolust.



Thanks for that 🙂 Really glad people are enjoying it.



You have been in the video game industry for a long time now, and have achieved recognition for your work with the Grand Theft Auto series, but we don’t know too much about your background in general. Please tell us a little about your background in gaming.



I’ve actually been OUT of the video game industry for a long time now. I’ve always been interested in technology, from the first time I heard the eerie voice of my Speak and Spell as a child. I really didn’t do very well in school outside of art, science and computer classes. I left high school in grade 10 and began working at a small video game shop called Underground Entertainment at around age 17. The guys from Rockstar Toronto (then GameTek) used to frequent the shop and I would proceed to talk their ears off about games. Eventually, they offered me a job as a tester on a game called RoadWarrior (the sequel to to Quarantine). After the game shipped and my contract was up, I went into the bosses office and told him I wasn’t leaving. I would go for coffee, clean the toilets or whatever was required, so that I could stay on and learn. From there I quickly moved up the ladder. From sound design to level design and beyond. I loved my job. Eventually (sometime after Rockstar bought the company) I fell out of love with it though. The long (seemly endless) hours and stress was a lot for a 23 year old to handle. I had to move on.

From there I moved on to running a web design company (mostly Flash), then Motion Graphics and VFX, I was even a Mascot and a Security Guard briefly. I still enjoyed gaming though, and did some contract work in between (most notably, level design for N+ on the PSP). Fast forward to December 2013, when I got my DK1… and I’m back.

Read more

Cyberpunk VR Game Technolust Showcases RealSpace 3D Audio!

RealSpace is always looking for amazing new VR games to challenge the senses.

When Iris Productions sent us their demo of Technolust, utilizing RealSpace 3D Audio, we were impressed by the realism and attention to detail. The demo has been making the rounds in the VR community, and the positive response to our 3D audio technology is exciting!

Check out what reviewers around the web are saying about Technolust and RealSpace 3D Audio:

David Whelan over at Virtual Reality Reviewer writes that “…the 3D positional audio is such a step up from the normal stereo audio we have heard in the past that it really does have a profound effect on the overall experience. When you tilt your head towards a sound source such as the radio or phone you can really tell its direction and even its location from sound alone. The positional audio system is powered by RealSpace 3D which Oculus recently licensed and used to great effect with its Crescent Bay demos.”


Todd Rudderham at The Rift Arcade writes, “As for the positional audio, it really does work.” He goes on to say that “…when playing the game you’ll feel as though the in-game music is actually come from speakers within the room.”


You can check out the full reviews at:

And for more information about Technolust, you can visit their Kickstarter page here:


Tell us what you think about the demo and the 3D audio in the comments!

Announcing v0.9.7 RealSpace3D Audio Update!

We are pleased to announce the release of an update to our RealSpace 3D Audio plugin. New features to v0.9.7 include the ability for users to add RS3D Audio Sources while the editor is playing in the form of a default sound. Other improvements include a revamped Project Folder layout, and many bug fixes. For a full list of the fixes see the readme included with the update on our website.
Downloads for Windows/Mac/Android and for iOS can be found on our Developers Page.

Oculus Announces Licensing of RealSpace3D Audio Technology!

Last weekend, at Oculus Connect 2014, Brendan Iribe, Oculus CEO, announced the newest Oculus Rift prototype- Crescent Bay. Among the new and improved features is the addition of built in headphones, which will use RealSpace 3D Audio’s technology!

Check out some of the articles below for more information on Oculus Crescent Bay and RealSpace 3D Audio:

Oculus Connect 2014
-Oculus Blog

Oculus Reveals Its New “Crescent Bay” Prototype With 360-Degree Head Tracking And Headphones
-Josh Constine, Tech Crunch

Oculus Unveils New Crescent Bay Rift Model With Integrated Audio, 360 Tracking
-Emanuel Maiberg, GameSpot

Oculus Audio: VR Earns Integrated Sound
-Slash Gear

This Is The New Oculus Rift Prototype: Crescent Bay
-Sean Hollister, Gizmodo

Here’s the New Oculus Rift Prototype: Crescent Bay
-Tom Rudderham, The Rift Arcade

Oculus Rift Crescent Bay Prototype Lands with Integrated Audio
-Luke Johnson, Trusted Reviews

With “Crescent Bay,” Oculus Inches Closer to the Virtual Reality Dream
-Kevin Ohannessian, Fast Company

New Oculus Rift ‘Crescent Bay’ Prototype Packs Integrated Audio and 360-Degree Tracking
-Hayden Dingman, PC World

Oculus’ Mind-Blowing New Prototype Is a Huge Step Toward Consumer VR
-Peter Rubin, WIRED

Welcome to RealSpace 3D Audio!

Thank you for visiting the RealSpace 3D Audio Blog. Please check back here regularly for updates and useful information in the 3D audio field.