RealSpace 3D Audio Unity Plugin Updates to v0.9.8!

We are pleased to announce the release of an update to our RealSpace 3D Audio plugin!

 

New features of v0.9.8 include an enhanced HRTF Binaural Engine, compressed HRTF files to significantly reduce the size of the plugin, and many bug fixes. For a full list of the fixes see the readme included with the update on our website.

Below you will find a link to our “Beta” RealSpace™ 3D Audio Plugin for the Unity Gaming Engine. Ready today are plugins for Unity Windows, Android, MacOSX, and iOS. Also below are download links to examples of RealSpace™ 3D Unity projects incorporating 3D sound (load in to Unity as you would your project).

Please register for our site to download plugins, sample builds and demos.

Read more

Eden River Creator Aaron Lemke Talks About His VR Experience and RealSpace 3D Audio

EdenRiverBanner

RealSpace: The VR industry is a new one, and is attracting creative individuals from many different industries. Please tell us a little bit about your background, and where you are coming from?

Aaron: I grew up playing in bands in Austin, Texas, drums, guitar and keyboards mostly. I was always interested in games but never thought I would be able to make them. I studied Psychology at UT Austin with hopes of becoming a neuroscientist. The rise of independent games and the availability of great tools like Unity inspired me to try my hand at game design. I threw myself fully into designing traditional monitor games, taught myself to code… Then the Rift came out and I abandoned the other monitor games I was working on and started making VR experiences.

RealSpace: There is a great photo of you on the Unello Design website, surrounded by art, literature and musical instruments. It seems as though you are an exceptionally creative person, and have a well-rounded approach to your process. Is there something or someone that you see as an important influence on your work or on your process?

Aaron: I’m influenced by many different artists and thinkers who take a multidisciplinary approach to their work. People like Jaron Lanier, Ben Franklin, Elon Musk, John Lasseter, and Walt Disney to name a few. For better or for worse, my own curiosity has driven me to this way of thinking. I like to know how things work, so in game design that means learning every single part of the process.

One of the upsides of knowing how to make music along with knowing how to code or make 3d models or do sound design is that if you are ever stumped by an especially hard bit of code or a melody that’s not quite right, you can always switch to one of the other tasks. More often than not, just taking a step back and thinking about something else for a while helps the solution become clear.

 

“I’ve always thought VR should be a tool for transcendence.” -Aaron Lemke

Read more

CES 2015 RealSpace 3D Audio Roundup

CES 2015 featured a substantial increase in Virtual Reality technology. Even though they showed up last year, interest in VR headsets has been renewed by the implementation of VisiSonics RealSpace 3D Audio in Oculus Rift’s Crescent Bay iteration. Check out what tech review sites around the web had to say about RealSpace 3D Audio!

Oculus Brings 3D Audio To Virtual Reality, And It Sounds Great

-Sean Hollister, Gizmodo

Preview: Audiobot Demo on Oculus Rift Crescent Bay

-Kevin Joyce, VRfocus

Oculus Rift Amps Up Virtual Reality Experience Adding Spatial Audio To Crescent Bay Dev Kit

-Joel Hruska, Hot Hardware

Are You Ready for 3D Sound?

-Brian Galloway, Red Orbit

CES 2015: Oculus Audio SDK Coming to Rift DK2 and Gear VR Before CV1 Launches

-Ben Lang, Road to VR